Author: EROS STEMBERGER
Company/Institution: University of Zagreb, Faculty of Mechanical Engineering and Naval Architecture (FAMENA)
Country: Croatia
e-mail: eros.stemberger@gmail.com
web: www.fsb.unizg.hr
Mentor: Prof. dr. sc. ZELJKO SITUM
e-mail: zeljko.situm@fsb.unizg.hr
An automated chess board was created that can independently move the chess pieces and recognize the state on the board and autonomously play a chess game against a human. In order to move a certain figure, the mechanism for two-axis movement of the electromagnet is positioned under the figure, attracts the permanent magnet placed inside the figure and moves it to the selected field. Two electric motors controlled by an Arduino microcontroller are used to move the electromagnet in the plane below the chessboard. Motion transmission is achieved using belts and pulleys, and uniform motion and minimal friction is achieved using linear bearings and guides. The moves of the players on the chessboard are recognized by the reed switches located below each square. Such a system that integrates computer technology into a physical chessboard can influence the development of human cognitive abilities, improve memory and visual abilities, and encourage a new way of playing chess, deepening the discussion about artificial intelligence and the challenges it brings to society as a whole.