Authors: YU-FANG YANG, SHU-YUAN TIEN, AI-NI CHUNG
Company/Faculty/School: JEN-TEH JUNIOR COLLEGE OF MEDICINE, NURSING AND MANAGEMENT
web page: www.wiipa.org.tw
Game-based learning is the purpose of this design. The design concept of this interactive system comes from the board game “Who’s the spy”. This board game is popular among elementary school students. It is a spy game. The concept of this oral game is actually very suitable for English courses, especially oral English training courses. As long as English teachers set the teaching goals (target words and target sentence patterns) in the system, they can easily apply the rules and concepts of this game, so that English learners can achieve them through the interaction in the game.
AFIOT collaborated with USDC ( Capital 4,000,000USD) firm to develop the product.